STEAM People team is formed by organizations coming from 6 different countries, involving different sizes, characteristics and fields of expertise: Spain, Portugal, Greece, Estonia, Sweden and Turkey.

Want to know more about them? Just scroll down!

Asociación Moviéndote leads this initiative. We are a non-profit association from Getxo, working on adult education, and promoting volunteering actions, training courses, labour guidance and awareness raising activities with the objective of offering inclusion and active citizenship opportunities.

Take a look at our website to know more ( or follow our social media channels to receive updates on our activities.

WiTEC is an international organization for women in STEM, whose head office is in Sweden. WiTEC Sweden creates meeting places for female students and recent graduates within STEM together with business, entrepreneurs and organizations.

WiTEC story is an effort for equality. Since its inception in 1988, they have been working to increase the number of women studying or working in technical, scientific and innovative fields.
Since Sweden’s entry into the EU, WiTEC SWEDEN, in collaboration with various partners in Sweden and the rest of Europe, has carried out a number of projects to increase gender equality and strengthen women’s position in traditionally male-dominated sectors such as technology, science, IT and economics. The question of breaking gender segregation in working life, and of attracting more women to the male-dominated technology-oriented sector, is at least as current today as when WiTEC started over 30 years ago. Through their projects they help support women’s careers in innovation and entrepreneurship, while building networks both nationally and internationally.


Virtual Campus is a consulting, training and ICT development private company in the field of Technology Enhanced Learning, located in Porto, Portugal. Virtual Campus aims to actively promote the development of the Knowledge Society, through the use of digital environments for Education and Training.

Most of the activities promoted by VC fall in areas like: -learning/e-training, serious games, mobile development and project management. Developing tools for language learning, entrepreneurship and innovation, health and well-being, and specific products for the industry.

Virtual Campus is honored to manage projects that include a wide range of people, from children in schools, to adults, from students to vocational trainees, trainers and professionals in different sectors.


NPO Robootika is the roof organisation in Estonia for Educational robotics. Our main goal is to attract schools to take part in robotics activities nad to use robots in their curriculum and in extracurricular activities. We provide teacher trainings, seminars and diferent competitions in educational robotics mainly with LEGO robots (WeDo, Spike Prime and Mindstorms).


Governorship of Istanbul (ISTANBUL VALILIGI) is the highest administrative authority in the city with a number of approximately 300 civil servants and giving service in various fields.  GoI is responsible for managing European and social responsibility projects related with disadvantageous groups like women, young people, disabled, refugees, etc.

GOI has protocols with different institutions for the projects in Istanbul. Moreover GOI governs The Board of European Union Compliance, Counselling and Guidance which has been founded with The Ministry of the Interior: 26.01.2010 and 2010 / 6 Circular No:

  • To ensure an active participation of the governorships to EU accession process
  • To follow fully implementations of Administrative and legal reforms carried out within this framework
  • To enable a better understanding of the EU accession process among public
  • To activate governorships with an effective leadership in the provinces concerning the use of EU financial resources efficiently

The Creative Technologies Learning Lab focuses on integrating emerging digital technologies and pedagogies towards enriching learning experiences for diverse groups.

The lab deploys technologies that include serious games, simulations, learning platforms, communities, and more towards more effectively addressing learning objectives in formal or informal learning settings.

These technologies support innovative learning design based on active, experiential, explorative, collaborative, peer, and other models.

The proposed solutions address the differing needs of user groups ranging from pre school and primary to secondary, higher, vocational, and professional education.

The CTLL is part of the Department of Electrical and Computer Engineering in University of Thessaly.